For attraction designers and park operators building show scenes where lighting, motion, and media have to hit the same cue — and ideally react to the visitor, not just loop.
The challenge
A show scene lives or dies on integration. Thousands of pixels, kinetic elements, and media all have to run frame-locked to one timeline — and a flat, looping wall of color won't hold a modern attraction. Most suppliers ship the parts and leave the hardest part — making it all work together — to you.

How we solve it
- Fully addressable pixel strings, point arrays, matrix panels, and kinetic lifting balls — every element maps in MADRIX over Art-Net, frame-locked to one timeline.
- Interactive options: motion-sensing triggers let a 3D pixel field respond to visitors in real time rather than loop a fixed sequence.
- We stay involved from the lighting design through on-site implementation and commissioning, so the scene cues the way it was drawn.
- Weather-proof builds handle outdoor queues and ride exteriors; spacing, pitch, and motion are configurable to the scene.

What we've delivered
Delivered work spans an 86,500-point rig on a Singapore observation wheel, a 46,000-point 360° 3D globe field for a French light exhibition, and an 1,800 m walk-in globe room for a US exhibition — each commissioned and supported on site.





